Cookie Clicker is a game type character based on the homonymous incremental game, which converts the whole engine into a different version of said game, created by Cyber.x64 in 2023.
This Cookie Clicker game version makes use of a SuperNull exploit to enable mouse support, besides implementing new engine features, such as: NOT Operator Patch, Hexadecimal Encoding, Shellcode Execution, Explod Rotation/Remote Creation, and etcetera.
History[]

First concepts of a Cookie Clicker game adaptation for M.U.G.E.N Engine were planned back in 2020, when Cyber.x64 wanted to test unusual game mechanics in a fighting engine, but instead focused on the development of Eikidankai framework, causing the former to be paused indefinitely.
After some time, the author finally decided to focus on this project to see how this game would work in a different engine, resulting in a version that features action-based game mechanics, which do not exist in the original source.
Due to engine limitations, most of the original game mechanics had to be discarded while others were adapted for code optimization, causing the gameplay to be significantly different.
For now, 4 difficulty modes are featured in this version:
- Easy: Similiar to the original game. You will have to click on the main cookie to get the highest score.
- Medium: Some things change in this mode as the main cookie will start moving in random patterns while releasing some mini-cookies after having suffered a certain number of clicks.
- Difficult: This difficulty mode marks a significant difference between this adaptation and the original game, as the main cookie can now attack the cursors while moving at random, seldom releasing more mini-cookies than usual.
- Lunatic: To be announced...
It is currently in a beta state, but a repository can be accessed via the following link, while a stable version is completed.